Posts : 36
Join date : 2010-12-27
|Subject: The God's Dojo Mon Jan 10, 2011 6:07 am|| |
Following after the example of the Tiger Dojo in the Visual Novel, the God's Dojo is a place those venture into that ended up in a Dead End. There, you'll get a hint from the two Servants and ancient Gods that roam in this time, Amaterasu and Susano'o, or rather, Saber and Caster. After that, you'll be transported back in time before you made the fatal choice, and have an option of escaping your deadly fate. However, to truely make this into part of Roleplay, we need to define what a Dead End is here.
You can request the help of the God's Dojo whenever you end up in a situation where you will either die, or have already met your fate. However, not every death qualifies as a part of this. Examples of deadly fates are:
- Entering a building where the big bad is residing
- Refusing to help your Servant or Master in a critical moment
- Not realizing a danger you can't fight against
- Simply having bad luck and being run over by a train
However, since this is a roleplay, you can't escape death in battle. If you die in a fight against another Servant, Master, Church Member or the similliar, you won't be able to escape this fate, unless it was more of a slaughter than a battle. Also, if you die by making a wrong action in a fight, then that is your fault instead of a deadly fate - you can't escape that, either.
Also, be prepared to meet an Amaterasu and Susano'o that are terribly out of character when entering the Dojo.